BRAD
LANHAM
Austin,
TX
(512)
621-6362
balanham@gmail.com
www.the-lanimal.blogspot.com
EXPERIENCE
MULTIMEDIA GAMES December 2012 – Present
Artist II
Worked on various slot machine titles creating UI, particles, animations, digital paintings, vector art, and typography themed to each property.
Artist II
Worked on various slot machine titles creating UI, particles, animations, digital paintings, vector art, and typography themed to each property.
- GAMES RELEASED (Titles link to game pages)
PRESENT
CREATIVE August
2012 – December 2012
2D Artist
- CRIME CITY
- Illustrated sets of icons based off of a mix of rough sketches and mild description for the images of an open case, closed case, and shot of the object.
- Made sure the objects created stayed in line with the art style currently being used for the project
- MODERN WAR
- Illustrated sets of icons based off of a mix of rough sketches and mild description for the images of an open case, closed case, and shot of the object.
- Made sure the objects created stayed in line with the art style currently being used for the project
- KINGDOM AGE
- Illustrated sets of icons based off of a mix of rough sketches and mild description for the images of an open case, closed case, and shot of the object.
- Made sure the objects created stayed in line with the art style currently being used for the project
TBS
GAMES
July 2011 – February 2012
2D
Artist
- UNIWAR
- Crafted various high-res isometric images to be used as tile-able backgrounds in spring, winter, desert, volcanic, and mars surface settings.
- Worked with preexisting low-res units and animations and illustrated high-res, modified versions of each for the HD version of the game.
REVERGE
LABS
July
2011 – November 2011
Clean-up
Artist
- SKULLGIRLS
- Edited existing rough animations to be on model with various playable characters.
- Crafted finished line work with proper weight and motion in regards to the animation.
- Applied shading to the final frames, making sure to correctly follow the designated light source.
- Created color maps to allow the team the ability to swap characters color palettes allowing for more player variety in the final build.
JAVAGROUND
August 2009 – January 2010
2D
Artist
- KARATE (unreleased)
- Illustrated environmental prop assets to be used in-game with pre-existing backgrounds.
- SOLITAIRE (unreleased)
- Created the visual style of each of the individual 52 playing cards.
- Designed various interface elements which include game menus, title screens, scoreboards, and player control buttons.
- Illustrated the poker table style backgrounds used for in-game.
- THE INFERNO
- Learned the in-house engine to layout and produce various playable levels using pre-existing art assets.
EDUCATION
B.Sc.
In Game Art and Design, completed w/ honors June 2008
The
Art Institute of Pittsburgh – Pittsburgh, PA
PORTFOLIO
REFERENCES
UPON REQUEST