Resume

BRAD LANHAM
Austin, TX
(512) 621-6362
balanham@gmail.com
www.the-lanimal.blogspot.com

EXPERIENCE

MULTIMEDIA GAMES December 2012 – Present
Artist II

Worked on various slot machine titles creating UI, particles, animations, digital paintings, vector art, and typography themed to each property.

PRESENT CREATIVE August 2012 – December 2012
2D Artist
  • CRIME CITY
    • Illustrated sets of icons based off of a mix of rough sketches and mild description for the images of an open case, closed case, and shot of the object.
    • Made sure the objects created stayed in line with the art style currently being used for the project
  • MODERN WAR
    • Illustrated sets of icons based off of a mix of rough sketches and mild description for the images of an open case, closed case, and shot of the object.
    • Made sure the objects created stayed in line with the art style currently being used for the project
  • KINGDOM AGE
    • Illustrated sets of icons based off of a mix of rough sketches and mild description for the images of an open case, closed case, and shot of the object.
    • Made sure the objects created stayed in line with the art style currently being used for the project

TBS GAMES July 2011 – February 2012
2D Artist
  • UNIWAR
    • Crafted various high-res isometric images to be used as tile-able backgrounds in spring, winter, desert, volcanic, and mars surface settings.
    • Worked with preexisting low-res units and animations and illustrated high-res, modified versions of each for the HD version of the game.
REVERGE LABS July 2011 – November 2011
Clean-up Artist
  • SKULLGIRLS
    • Edited existing rough animations to be on model with various playable characters.
    • Crafted finished line work with proper weight and motion in regards to the animation.
    • Applied shading to the final frames, making sure to correctly follow the designated light source.
    • Created color maps to allow the team the ability to swap characters color palettes allowing for more player variety in the final build.

JAVAGROUND August 2009 – January 2010
2D Artist
  • KARATE (unreleased)
    • Illustrated environmental prop assets to be used in-game with pre-existing backgrounds.
  • SOLITAIRE (unreleased)
    • Created the visual style of each of the individual 52 playing cards.
    • Designed various interface elements which include game menus, title screens, scoreboards, and player control buttons.
    • Illustrated the poker table style backgrounds used for in-game.
  • THE INFERNO
    • Learned the in-house engine to layout and produce various playable levels using pre-existing art assets.
EDUCATION
B.Sc. In Game Art and Design, completed w/ honors June 2008
The Art Institute of Pittsburgh – Pittsburgh, PA

PORTFOLIO

REFERENCES UPON REQUEST